For those that took the time to sit down to try Spelldice and Cramazon, we are very thankful for every minute you spent at our (actually Ravensburgers’) demo table. Thank you for sitting through the still-not-fully-baked rules teach (we got better every time). Thank you for trying more than one game. And thank you for filling out our playtest form (which has to read like a document used for a psychological evaluation).
We have taken all of your feedback. Coded it into a spreadsheet. And crunched some numbers to see where we stand with each game. Below are some of the big learning’s.
Cramazon is at a pretty good place with the core loop. We need to focus on cranking up the theme and continue to adjust the difficulty escalation. Jungle cards were consistently peoples favorites.
Spelldice was seen as leaning too random by players. Indeed dice rolls are random by nature, but we didn’t see as many spells played with first time players as we do with our regular playtesters. We need to decided if this is a feature or a bug with the design. Our goal is for experienced players to have an increased understanding of the probability nuances.
Lobster Roll tested well and was indeed the MVP of the Durdle team during GenCon. It always brought their A-game when called upon. We wanna give a big shout out the the rolls from Slapfish. Truly a highlight of the convention.
So what is next for Durdle Games? Well, we have a list of names to follow up with, so were going to get on that. We have some game pitching media to make, some video to record, and a lot of stuff to rewrite.
We also have some new games in the hopper. So maybe we’ll get cracking on those idea and have more prototypes to bring to the game table soon.
If you’re interested in trying ‘Spelldice’ or ‘Cramazon’, send us a message through our Contact Page.